Thirteenth Rain

Time to Leave?

"You'll need identification before you can travel..."

With the Hatheril law on their tail and an assassins contract apparently out for their heads, a decision is reached – it’s time to leave Hatheril… Preferably sooner rather than later.

Once small detail stands between them an a lightening rail trip to Wroat – the logical destination given the apparent residence of the Caldera Corporation thererin – identification papers.

Each of the travellers applies at a local administration building and are told to return in a few days to collect their papers.

Perhaps there is some work that the adventurers can take on to make some money in the mean time…



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